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motorsport / Overview

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open
Nov 9, 2007
admin
stenyak
7,1%
86
 

Team members

Namejoblast Login
stenyakProject managerMay 15, 2008
dracerDeveloperApr 28, 2008
guestEnd userToday 05:47pm
terribleDeveloperFeb 22, 2008
screwdriverDeveloperJan 22, 2008
marcianoDeveloperFeb 14, 2008
sweqmc2DeveloperMay 4, 2008
habaluxDeveloperMar 3, 2008
grusifixDeveloperJan 30, 2008
 

Description

mosp-road-logo.pngThe goal of Motorsport is to become the most realistic simulator of wheeled vehicles.
download.pngmedia.pngwiki.pngtasks.png

THE OPEN SOURCE DRIVING SIMULATOR! For simracers, by simracers.

 

News

Here's the monthly status update again. Just like last time, there's not any eye-kandy or juicy video to show. However, there have been some good progress on the coding side. There have been two main things i've spent my time on:

First, the build system has been refactored even more. Amongst the improvements are:
  • Shared sconstruct scripts between different projects.
  • Separated libraries, final programs and unit testing programs.
  • Improved compilation phase, cleaning unneeded warnings from the output.
Second, I've been doing some tests with multithreading. As you may already know, Intel and AMD have already bet on multithreading as the solution for the lack of increases in computation speeds. Therefore, like it or not, that's what us (developers) will have to deal with in order to get the most out of future domestic hardware.

So I've coded those tests in order to try to multithread Motorsport as much as possible and necessary. The results have been pretty convincing, so I'm now working on porting the ideas to Motorsport.

Once the multithreading is implemented in trunk, i can start assembling the libraries that allow for some eye-candy (that is, graphics engine, sound library...) :-).


Let's hope I can write about it (and of course post some screenies!) pretty soon...

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Seeing as there's been a few weeks without any big news to announce, I'll simply announce the small ones :-).

Not much has happened from the drivers' or artists' point of view. This means that nothing new is downloadable for you to test - sorry for that :-)

However, in the developers' front there have been some interesting advances. After some weeks of research and design, the general development flow has been decided. The main ideas behind it are model-driven engineering and test driven development. Thanks to that, the actual development of Evolution 3 has finally started.

There's already some working source code that you may want to try if you're into coding. Instructions for Windows and GNU/Linux builds are included. Contact us if you have any problems.

More news should come soon, as development of Evolution 3 progresses. Due to the unpaid nature of the project, no time estimates can be given, so stay tuned! (or you can subscribe to the RSS feed).

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Website downtime

Jan 24, 2008 by stenyak
Motorsport website has suffered an unscheduled downtime of a week due to technical issues, being enabled only for registered users.

Unfortunately, I hadn't had time to fix it until today. But it should all be working correctly already. Please notify of any problems by opening a New bug at the Tasks section.

Sorry for the inconvenience.
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I have finished migrating our old Subversion repository at SourceForge.net, to our brand new Mercurial-based repository.

The repository holds all of the source code and its documentation, amongst other data.

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The usual motorsport-sim.org domain name is finally pointing to the new host we hired. If you have motorsport.stenyak.com, dev.stenyak.com/motorsport or www.stenyak.com/motorsport in your bookmarks, please update them.

You can subscribe to news and updates by adding this url to your news/rss reader:
www.motorsport-sim.org/index.php?go=projViewAsRSS&prj=3

As you may have noticed, we no longer use the old website software (phpnuke, mediawiki, old gallery version, sourceforge tracker, sourceforge svn repo...), but instead we are using:
  • Streber: website, wiki, issue tracker, maybe forums.
  • Gallery v2: videos, screenshots and renders.
  • HgWebDir: source code repository.
  • Doxygen: daily updated developers documentation.
Let's hope this reduces the amout of spam and maintenance headaches! :-)

In case of any problem, please contact us.

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